Post by LaLaLakers on Mar 13, 2015 10:51:58 GMT -8
Version 0.3 - Any questions? Ask below.
To sign up to manage a team, please check and confirm the team is available on the Available Teams page, then post in the Claim A Team thread.
Members are allowed to manage 1 team from any of the available regions.
Members are allowed to represent players as a player agent, however they may not represent players from the same region as the team they manage, if any.
Managers must have their team logo as their avatar.
A member may sign up to become a player agent in the Create An Agency thread. When your submission has been approved by an administrator, you will then receive a list of players that you now make contract decisions for.
Teams have a salary cap (maximum amount of money they can spend for their entire team) of $6,000,000/year.
The duration of a players contract will be in splits.
A split, referring to contract duration, is not completed until the next split has begun.
Contracts may have 1 of 2 options;
Example contract;
The above split salary ($500,000) will be deducted from the salary cap amount ($6,000,000), meaning in this example situation, the team would have a remaining salary of $5,500,000 to spend on the rest of their team.
Restricted Free-Agents
Relating to players that sign their first contract in the professional scene, When their initial contract expires they become what is called a 'restricted free-agent'. When a restricted free-agent's initial contract expires, the team their contract expired with has an opportunity to match any contract the restricted free-agent signs with another organization.
During the free agency period, you must send all contract offers for a player to their respective player agent. You can find which agency they belong by searching through the Player List threads in the various agencies category.
Player agents may not represent players from the same region as they manage a team in.
Players are assigned individual ratings out of a 100 for 9 categories.
The 9 categories are;
Each game the individual ratings are given a +/- range of 10. (Example: A 50 rating in MEC would result in a range of 40-60 becoming a possible result). The numbers are then placed into a random generator ( Random.org ) and after all final numbers have been established, they are added up to create a total score for the team.
Example:
Player: xFoogly
MEC: 50 - Random Result: 52
GK: 50 - 47
CP: 50 - 52
CSA: 50 - 43
LPE: 50 - 48
OBJ: 50 - 46
BPP: 50 - 40
TSY: 50 - 40
PXP: 50 - 56
Total: 424 (Points scored by xFoogly, the same calculations would then be made for the other 9 players participating in the game. The team with the highest combined total would be granted the victory).
If both teams have the exact same score after calculations, the team with the most pentakills will be awarded the victory. If neither team was able to secure a pentakill, the team with the highest total BPP will be awarded the victory.
Ways To Score Pentakill;
-If a player scores a +10 rating on their BPP for the game, they will have secured a 'Pentakill'.
(Example: 49 BPP - Random Result: 59)
-If a player scores at least a +1 rating for all fields during a game, they will have secured a 'Pentakill'.
(Example:
MEC: 50 - Random Result: 52
GK: 50 - 58
CP: 50 - 52
CSA: 50 - 53
LPE: 50 - 58
OBJ: 50 - 60
BPP: 50 - 54
TSY: 50 - 57
PXP: 50 - 56)
Each region will have 2 splits that will constitute a full season.
Teams from each region will play each other team in the region twice during the regular season, known as a 'double round-robin' format.
After the regular season has ended, the top 4 teams in the region with the highest record will qualify for the playoffs. If there is a tie between 2 or more teams for a final placement, the determining factor with be the team with the highest points. If the region does not use the point system in their standings, then the teams will play a tie-breaker match (best of 3) to determine who places higher.
The teams that have qualified for the playoffs will be arranged in order of their regular season record.
The 1st place team will play the 4th place team, the 2nd place team will play the 3rd place team in the first round of the playoffs.
The 1st round playoff series for each region will be best of 3, while the finals will be best of 5.
The team that wins the first split's regional playoffs will automatically qualify for the Dizzy Gaming Invitational (DGI)
which occurs between the 2 splits every season.
The team that wins the second split's regional playoffs will automatically qualify for the SimLoL World Championship for that season.
2 IWT events will occur each season, once before the DGI, and the other before the SimLoL World Championship.
After the first split of the season has been completed world-wide, the DGI will take place.
DGI will include 8 teams from around the world.
The winner of each major region's (LCK, LPL, NA/EU LCS) first split playoffs will be awarded an automatic seed in the tournament.
Another seed will be given to the winner of the first IWT of the season.
The DGI committee will consist of up to 5 members of the SimLoL in secret. These members will be in charge of deciding the final 3 teams competing each tournament, as well as any changes to future DGI events.
The remaining 3 seeds will be chosen from any region worldwide by the DGI Committee.
-SimLoL World Championship-
The SimLoL World Championship will consist of 16 teams.
The teams that have finished first in their major regional's (LCK, LPL, NA/EU LCS) second playoff will receive an automatic seed.
Another seed will be awarded to the winner of the DGI, if that team hasn't already claimed a seed.
2 seeds will be awarded to the finalists of the second IWT of the season.
The remaining seeds will be chose by the SimLoL Committee, as 'at-large' qualifiers. The SimLoL Committee will consist of 5 hidden members of the forum.
-SimLoL General Rules-
To sign up to manage a team, please check and confirm the team is available on the Available Teams page, then post in the Claim A Team thread.
Members are allowed to manage 1 team from any of the available regions.
Members are allowed to represent players as a player agent, however they may not represent players from the same region as the team they manage, if any.
Managers must have their team logo as their avatar.
-Player Agent-
A member may sign up to become a player agent in the Create An Agency thread. When your submission has been approved by an administrator, you will then receive a list of players that you now make contract decisions for.
-Contracts-
Teams have a salary cap (maximum amount of money they can spend for their entire team) of $6,000,000/year.
The duration of a players contract will be in splits.
A split, referring to contract duration, is not completed until the next split has begun.
Contracts may have 1 of 2 options;
- Team Option: A contract with a team option means during the designated split (detailed in the contract) where a team option is available, the team manager may terminate the contract. The player then become a free agent.
- Player Option: A contract with a player option means during the designated split (detailed in contract) where a player option is available, the player (player agent) may terminate the contract. The player then becomes a free agent.
Example contract;
Player: LittleDerpina
Duration: 3 splits
Split Salary: $500,000
Options: Team option, split 3
Duration: 3 splits
Split Salary: $500,000
Options: Team option, split 3
The above split salary ($500,000) will be deducted from the salary cap amount ($6,000,000), meaning in this example situation, the team would have a remaining salary of $5,500,000 to spend on the rest of their team.
Restricted Free-Agents
Relating to players that sign their first contract in the professional scene, When their initial contract expires they become what is called a 'restricted free-agent'. When a restricted free-agent's initial contract expires, the team their contract expired with has an opportunity to match any contract the restricted free-agent signs with another organization.
-Roster Management-
During the free agency period, you must send all contract offers for a player to their respective player agent. You can find which agency they belong by searching through the Player List threads in the various agencies category.
Player agents may not represent players from the same region as they manage a team in.
-Gameplay-
Players are assigned individual ratings out of a 100 for 9 categories.
The 9 categories are;
- Mechanics (MEC)
- Game Knowledge (GK)
- Champion Pool (CP)
- CS Ability (CSA)
- Laning Phase Effectiveness (LPE)
- Objective Control (OBJ)
- Big Play Potential (BPP)
- Team Synergy (TSY)
- Player Experience (PXP)
Each game the individual ratings are given a +/- range of 10. (Example: A 50 rating in MEC would result in a range of 40-60 becoming a possible result). The numbers are then placed into a random generator ( Random.org ) and after all final numbers have been established, they are added up to create a total score for the team.
Example:
Player: xFoogly
MEC: 50 - Random Result: 52
GK: 50 - 47
CP: 50 - 52
CSA: 50 - 43
LPE: 50 - 48
OBJ: 50 - 46
BPP: 50 - 40
TSY: 50 - 40
PXP: 50 - 56
Total: 424 (Points scored by xFoogly, the same calculations would then be made for the other 9 players participating in the game. The team with the highest combined total would be granted the victory).
If both teams have the exact same score after calculations, the team with the most pentakills will be awarded the victory. If neither team was able to secure a pentakill, the team with the highest total BPP will be awarded the victory.
Ways To Score Pentakill;
-If a player scores a +10 rating on their BPP for the game, they will have secured a 'Pentakill'.
(Example: 49 BPP - Random Result: 59)
-If a player scores at least a +1 rating for all fields during a game, they will have secured a 'Pentakill'.
(Example:
MEC: 50 - Random Result: 52
GK: 50 - 58
CP: 50 - 52
CSA: 50 - 53
LPE: 50 - 58
OBJ: 50 - 60
BPP: 50 - 54
TSY: 50 - 57
PXP: 50 - 56)
-Regular Season-
Each region will have 2 splits that will constitute a full season.
Teams from each region will play each other team in the region twice during the regular season, known as a 'double round-robin' format.
After the regular season has ended, the top 4 teams in the region with the highest record will qualify for the playoffs. If there is a tie between 2 or more teams for a final placement, the determining factor with be the team with the highest points. If the region does not use the point system in their standings, then the teams will play a tie-breaker match (best of 3) to determine who places higher.
-Playoffs-
The teams that have qualified for the playoffs will be arranged in order of their regular season record.
The 1st place team will play the 4th place team, the 2nd place team will play the 3rd place team in the first round of the playoffs.
The 1st round playoff series for each region will be best of 3, while the finals will be best of 5.
The team that wins the first split's regional playoffs will automatically qualify for the Dizzy Gaming Invitational (DGI)
which occurs between the 2 splits every season.
The team that wins the second split's regional playoffs will automatically qualify for the SimLoL World Championship for that season.
-International Wildcard Tournament-
2 IWT events will occur each season, once before the DGI, and the other before the SimLoL World Championship.
-Dizzy Gaming Invitational-
After the first split of the season has been completed world-wide, the DGI will take place.
DGI will include 8 teams from around the world.
The winner of each major region's (LCK, LPL, NA/EU LCS) first split playoffs will be awarded an automatic seed in the tournament.
Another seed will be given to the winner of the first IWT of the season.
The DGI committee will consist of up to 5 members of the SimLoL in secret. These members will be in charge of deciding the final 3 teams competing each tournament, as well as any changes to future DGI events.
The remaining 3 seeds will be chosen from any region worldwide by the DGI Committee.
-SimLoL World Championship-
The SimLoL World Championship will consist of 16 teams.
The teams that have finished first in their major regional's (LCK, LPL, NA/EU LCS) second playoff will receive an automatic seed.
Another seed will be awarded to the winner of the DGI, if that team hasn't already claimed a seed.
2 seeds will be awarded to the finalists of the second IWT of the season.
The remaining seeds will be chose by the SimLoL Committee, as 'at-large' qualifiers. The SimLoL Committee will consist of 5 hidden members of the forum.